The early early early beta of Version 2.0 is now available on the menu to the right.
I hesitate to post this, but I want people to comment on the new features that I'm adding. The data for the powers isn't populated, so you can't really play with it too much... but you can see where I'm going with it.
Yesterday I worked extremely hard on getting weapon specializations, weapon focuses, and other modifiers to add up correctly automatically. I had to do some additional calculations regarding weapon focus because they increase as you go up in levels.
Please look it over and feel free to comment. There is still a lot of work to be done, but the foundation is there and I hope that you'll be excited about it.
Ski
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3 comments:
I might start posting daily "builds", because I am really working a lot on this. Today, I have:
I have added pull-down menus for picking magic items. I have fixed some of the labeling that pointed to the FRPG instead of the AV. I fixed a problem with Improved Initiative. I added some rogue powers for testing. I added some more to the CharSheet output.
Fixed Dwarven Weapon Training auto-calculations to look for either weapon in weapons that count as multiple types (AXE/POLEARM, etc.)
looks great man
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