Friday, January 23, 2009

Daily Update Posted

Daily Update posted. Includes the first CharGen sheet. Includes a lot of fixes.

Includes more powers from some classes. Includes sample magic items (those used by my playtesting group).

Thursday, January 22, 2009

Beta Version 2.0 posted

The early early early beta of Version 2.0 is now available on the menu to the right.

I hesitate to post this, but I want people to comment on the new features that I'm adding. The data for the powers isn't populated, so you can't really play with it too much... but you can see where I'm going with it.

Yesterday I worked extremely hard on getting weapon specializations, weapon focuses, and other modifiers to add up correctly automatically. I had to do some additional calculations regarding weapon focus because they increase as you go up in levels.

Please look it over and feel free to comment. There is still a lot of work to be done, but the foundation is there and I hope that you'll be excited about it.

Ski

Sunday, January 18, 2009

Posted over on the WOTC forums...

Here's what I just posted over on the WOTC forums:

I know it's been a while since I posted, but I wanted to give an update on how things are going.

I started a version 2.0 of the spreadsheet. I know this slows down the data entry part of the sheet, but I believe the 2.0 version has many many improvements built-in. I don't have to try to work around things because I'm using "lessons learned" from all the previous versions.

Some of the improvements:

Being able to pick your class's specializations (Ranger two-weapon vs beast master, wizard implements, warlock pacts, etc.). These are auto-populated in a pull-down menu and can be factored into other parts of the character.

A good example of this is on the feats tab, which now has a "Class Feat" that is automatically populated (toughness if a ranger picks two-weapons, etc.).

This may be minor but the skill sheet now has a simple pull-down YES/NO for trained vs. untrained. This will help new players because typing in "5" to represent a trained skill is not really intuitive.

Variable points buy ability. In case your DM lets you built a character with more than 22 points, you can type this in now. This is extremely minor, since you could have just ignored the warnings when you went over 22 points on the old sheet.

Removal of "Pre-Requisites" from the feat tab. I know this is a downgrade, but it speeds up data entry and I wasn't really using it for anything. It's a lot of work for the sheet to really check for pre-reqs.

Better explanation of calculations, and the automatic inclusion of more and more feats into the final numbers. For example, toughness is factored in based on your level. You'll be able to see anything that affects your AC or to-hit numbers and then choose to fill in the bonuses yourself. Some of it will still be automated, but things that are on/off (such as two-weapon defense) will be listed and you can type in the value. This helps because you used to have to try to figure out what the sheet was automating and what it was missing.

Complete overhaul of the DATA tab to make future entry easier and less-likely to miss things.

New Card Output. Not much of a change, but it looks a little cleaner to me now.

Improved equipment page. It's still a work in progress, but it's better than it was.

Something else... something minor... oh yeah! Paragon and Epic stuff finally!

And, most importantly, more descriptions and instructions. I want to make this the easiest sheet for helping out new players, while still being flexible enough for experienced DMs.

Sorry about the delays. I'm working hard on this and hope to have a beta of 2.0 out very very soon. But like Blizzard and Starcraft 2, it'll be done when it's done.

Saturday, January 17, 2009

Version 2.0 is coming along great!

I am so much happier with the way I am doing things. I am working on 1.7, but flip-flopping between that and 2.0.

2.0 is much slicker. It added a calculation page so you can see the math and make sure I'm not missing anything... it is adding the class specializations right from the start so I don't have to hack them in. It's laid out more efficiently and makes more sense. It's including things from the other books from the beginning.

Basically, 2.0 is taking all the lessons I've learned and wrapping them into a new bundle instead of patching the old sheet.

I'm working hard on it. :)

Lot of work done... version 2.0 might be coming!

I did a lot of work tonight. We were working on building characters for our latest campaign (which I'm running) and I found quite a few problems.

The biggest one that I noticed was that Heavy Shields weren't granting a bonus to Reflex saves. I know that people can just put that in under "misc. bonuses", but I don't know how I missed it. Someone may have mentioned it and it got away from my bug list.

I am seriously considering starting a version 2.0 and working it in conjunction with the existing 1.x versions. There's just so many little things that feel "clunky" now, and I feel like I could set things up much better.

I might try to put up a version 1.7 very soon. I have pager duty for work this week though and it's going to be a killer. Stupid data center power outages are going to mess up my sleep schedule.

Thanks everyone for the support! It really does keep me motivated.

Tuesday, January 13, 2009

Still in progress...

Data entry continues.
Added pull-downs for CardOutput and Rituals.
Still entering information from Martial Powers and Adventurer's Vault.
Added a field for the warlock's power set, fighter's weapon choices, etc.